Mazi Angel Onuoha has become Associate Manager at global internet giant, Google. His story comes with a peace of inspiration for those who have lost out in business due to the Covid-19 pandemic. Read on.
More and more people are now looking for ways for how to make money online. Some are looking for side hustles while others want to create online business as their full-time job. So, knowing about the multiple ways to make money online can be beneficial for you, certainly.
So that you can choose the options that can be a supplement source of income with ease.
Best ways to make money online
Are you tired of finding the best ways on how to make money online? Well, this can be the final destination for your findings in this regard. Because here you can get to know the realistic ways to make money online. Have a look at the best options regarding how to make money online given below:
1. Start with your own e-commerce store
Online selling via ecommerce stores can be the best for making money online. It is more amazing for those who are looking for a full-time option to start their own business. If you have anything to sell whether these are DIY products, jewelry, baked items or any other life necessities, you can build your own store or join an ecommerce marketplace to start earning online effectively.Continue reading “How to make money online? A Super Guide”
As Stripe acquires PayStack, they should give Nigeria full Stripe capabilities. Presently, so many Nigerian businesses are suffering because Stripe has exluded Nigerian residents from having many payment capacities.
In the video I linked to, a drone delivers a carton of Indomie Noodles to a customer who lives on the top floor of the building.
The customer directs the robot drone to drop the carton in the veranda. And the robot does exactly that.
Then the robot brings out a POS terminal and the customer pays by swiping his card. Amazing. Watch.
Eugene Ohu, of Lagos Business School has won a $234,000 grant from Templeton World Charity Foundation, Inc (TWCF) to conduct a two-year virtual reality research project.